DARKProtocol Gardna
ATK:
1000
LINK-2
View:
2964
Link Arrow:
Left
Right
2 Cyberse monsters Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.
Protocol Gardna — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 49 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Protocol Gardna earns its score as a Link-2 Cyberse body that provides passive defensive value — attack targeting protection for co-linked monsters and once-per-turn battle indestructibility — without generating card advantage or disrupting opponent effects. Its Left/Right arrow placement makes it a functional stepping-stone in Code Talker and Cyberse lines, and its Cyberse typing keeps it relevant within that ecosystem. The 1000 ATK contributed nothing to this score; the ceiling is set by purely passive effects and a thin deck sample of only three recorded lists. Combo centrality is entirely unmeasured, so the final figure is provisional.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Requires any 2 Cyberse monsters, which is reliably assembled inside Code Talker and Cyberse shell decks; no combo evidence to corroborate but text inference is clean (inferred). |
| Combo & Conversion | 30 | Zero combo board examples exist in the evidence; as a Link-2 it enables Left/Right zones but does not advance boards independently (inferred from text — no combo data). |
| Resource Economy | 30 | Uses 2 Cyberse monsters as material with no search, draw, or replacement effect; purely even-to-negative on raw card count (verified from card text). |
| Effect & Interaction | 20 | Only blocks attack targeting for pointed-to monsters and avoids one battle destruction per turn — no effect negation, no hand-trap reach, no opponent-field interaction (verified from card text). |
| Material Utility | 55 | Link-2 with Left/Right arrows; Cyberse type is well-supported and the body can be used as material for Link-3+ once its pointing role is fulfilled; top partners include Accesscode Talker and Transcode Talker (inferred from text and deck data top partners). |
| Resilience & Flexibility | 40 | Battle protection once per turn is meaningful but the card is fully vulnerable to effect removal, targeting spells, and banishment; Left/Right arrows restrict placement flexibility (verified from card text). |
| Deck-Building Efficiency | 55 | Requires a dedicated Cyberse build to access; all 3 sampled decks run exactly 1 copy with no side-deck appearances, suggesting a focused one-of slot cost (observed from deck data). |
Calculation
Weight profile: Material body primary (1.0). Intrinsic ≈ 52, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Passive attack-targeting protection for co-linked monsters in Left/Right zones
- Once-per-turn battle indestructibility provides a small but real combat buffer
- Easy material requirement (any 2 Cyberse) within its native archetype
- Left/Right arrows are functional in Code Talker and general Cyberse Link-climbing lines
Weaknesses
- No interaction with opponent's monster or spell/trap effects whatsoever
- 1000 ATK is negligible and adds no offensive pressure
- Hard-locked to Cyberse decks by material requirement
- Very thin evidence base (3 decks, zero combo appearances) makes the score provisional
Counters / choke points
- Effect-based removal (targeted spells/traps, banishment) bypasses battle protection entirely
- Non-targeting destruction effects ignore the attack-targeting protection shield
- Floodgates preventing Extra Deck summoning shut off access completely
Best use
Defensive Link-2 stepping stone that protects co-linked monsters from attack targeting while serving as material for Link-3+ summons. Decks: Code Talker, Cyberse Link. Suggested copies: 1.
Evidence & gaps
- Verified: Requires exactly 2 Cyberse monsters as Link material; Link arrows point Left and Right; Opponent's monsters cannot target this card's pointed-to monsters for attacks; First time destroyed by battle each turn: not destroyed, no battle damage taken
- Observed: Appears in 3 decks (Code Talker, Vernusylph, Sự kiện N/R) at 1 copy each; 100% co-occurrence with Backup Secretary across all 3 decks; 66.7% co-occurrence with Cynet Mining, Accesscode Talker, and Transcode Talker
- Inferred: Functions as a defensive mid-combo Link-2 enabling co-link zones for bigger Code Talker lines; Left/Right arrows support typical Code Talker board layouts pointing to Main Monster Zones; Primarily a 1-of utility piece rather than a combo cornerstone
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 3 deck samples — small sample size reduces reliability of deck synergy scores






